SecondLife vs. Game
After getting tired of trying to explain the difference between SecondLife and a game, I decided to draw pictures. Pictures tend to have a more direct effect on the brain, for some reason.
Off to the right there is a classic MMORPG. The game (blue) encompasses the virtual world (green), and it all exists within the Real World. Simple, and to the point. Generally speaking, there is one 'game' within the MMORPG though there can be many quests.
When virtual items became valuable enough for people to actually pay real money for them, there was a cross between the game and the real world.
Pretty simple, actually.
SecondLife, on the other hand, is a little different. Like many newer virtual worlds, it has business transactions which connect it to the real world - and in SecondLife, this is encouraged whereas in other virtual worlds it is not, or is not encouraged as much.
Thus we come to the representation of SecondLife - which allows games within it, as decided by the users - such as role playing and role playing and whatever else can be dreamed up - I've seen chess. Then there are simulations, and there is business. Business transactions happen both in world and outside of the world - payments related to SecondLife may never enter the SecondLife economy. Money in the SecondLife economy circulates, and is sometimes even invested. The key here is that while a game may exist within a virtual world, a virtual world may contain many games.
Perhaps these images will help the mainstream media better understand why calling SecondLife a game is inappropriate and demonstrates a lack of knowledge on the subject on which they have chosen to write.
It is time for the mainstream media to accept the term 'virtual world'. Games can be played, certainly - just like on the internet itself - but a virtual world has so much more potential and allows for more than just a 'game' with certain goals and rules can allow for.
Like anything else, one gets something out of a virtual world representative of what one puts into a virtual world. If one puts money into a virtual world, one would expect that money would purchase something of value to the purchaser. If one puts effort into a virtual world, getting acknowledgment and even money out of the virtual world makes sense. Socializing begets socializing. Cybersex - well, figure that one out.
So there you go, mainstream media. Stop calling SecondLife a game. Its a virtual world which does encapsulate some games and has the potential to encapsulate more - but it is a virtual world.

Computers and Games
A long time ago, in the Era of Pentium 1s I went to help a friend on their PC.
We wrote a CV, sorted his budget, wrote and printed a few letters for job interviews.
I was talking to his mum as I left, and she was totally amazed we did this.
"You did this on the Computer? But you can only play games on it!"
So it's the same thing we are facing with SL. It looks like a game, it plays like a game, but it's not a game.
I tell people it's a place to have a game in.
True...
I think up until the day my father died he thought anything I did at a keyboard was 'playing a game'. Odd, that.
Some residents think it's a game
In all my travels, I've encountered a variety of people who have been in SL for a while, who DO consider it a game. This boggled me for a bit, since I tend to be in aggreement about the whole not-a-game thing.
I'm increasingly finding people who seemingly use SL to have fun, dance and socialize, and are of a class of people that tend to get laughed at, almost because of their normal and un-coolness. Regardless, the answers I hear most from casual polling is along the lines of a) being like the Sims or b) the goal is to get friends and be successful.
Pundits of SL would have an absolute field day with this (beyond the usual chorus of kiddie snark so dominant in gaming)--- since that 'goal of the game' == 'goal of life' (some might argue). And that takes us down this road where we sound like arrogant, judgemental, prejudice idiots. After all, it's easy to criticize that which is not like us (ever hear someone diss a furry or a Gorean roleplayer? Of course.)
So it's not as definied as a) kill these boars b) talk to that princess c) conquer that boss.
*Could* that be some obtuse goal? Is there a goal in being GREAT at something for the praise and accolades of your peers? You might not just kick the levels' ass in Halo, but you can kick anyone's ass who tries to come up against you-- so in a sense, you'd be winning at a game, and winning admiration.
Perhaps it's a social dysfunction and not normal to make a goal of 'wanting to be liked' so public.
It continues to baffle.
Perhaps the goal...
Hehe... perhaps the goal is to find a goal for some.
Point is, SecondLife exists as a game to some, but that experience does not encapsulate all of SecondLife. This could be seen as philosophy.
My experience in SecondLife doesn't define SecondLife. Your experience in SecondLife doesn't define SecondLife. The combined experiences of all users in SecondLife does define SecondLife.
But some people can't move past their own experience. And that, in and of itself, affects SecondLife as well. :-)
You made my head just go
You made my head just go pop. Heh.
Post new comment