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GPL
Submitted by Plebian (not verified) on Fri, 08/01/2008 - 11:37.
One approach to a GPL game is to seperate the content from the engine. Level designs, classes (in rpgs), combinations of weapon properties, quests, movies, story, 3d models etc. can all be classified as content and be specified outside of the game engine in appropriate formats (possibly custom xml schemas or whatever). This lets you GPL the engine, but still charge for the content.

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